The game in this article is very different from all the other online games articles
that you have been reading. This game is the Choking Game and it is played by just
one person, but usually in front of a web cam that is recording for a later upload
to youtube. The game itself is quite simple, just tie something around your neck,
like one of dad’s ties or even just a shoelace and then tighten it until you pass
out. Smart huh?
One 12 year old boy from Birmingham, UK died from playing this game. He was found
unconscious in his bedroom by his mother. Is that how you want to go? Just imagine
the agony and pain his mother went through! This was not a deliberate suicide, he
just wanted to make a video of himself passing out so that he could upload the video
to youtube for laughs. Without oxygen, it only takes a few minutes for the brain
to stop functioning and then the heart stops.
One more foolish and dangerous online game that young people are playing just to
make a youtube video is called cinnamon. In this game you just swallow a spoonful
of cinnamon. That’s it, enjoy! But what happens is that you will cough it up and
a big puff of cinnamon will come out of your mouth. Funny huh? But sometimes it
causes vomiting, oh more fun and a great selfie!
“Multiplayer online battle arena (MOBA), also known as action
real-time strategy (ARTS), is a genre of strategy video games
that originated as a subgenre of real-time strategy, in which
a player controls a single character in one of two teams.”
Multiplayer Online Battle Area? Okay, so they left out the “Massively” part.
What is the current most popular MOBA online game? League Of Legends boasts
over 67 million players. That is a lot!!! Yet, it is just League Of Legends
massive user base that is causing it’s massive issues.
Those issues are that it has a steep learning curve, meaning it takes quite a
bit of playing and learning to really get the hang of it. The other issue is
that hundreds of thousands of players are leaving claiming that League Of
Legends is “too toxic”. By toxic those players mean that there is too much
profanity, racism, and sexism during the gameplay.
Now, League Of Legends is owned by Riot Games and they responded to the complaints
of toxicity by hiring a team of researchers to gather behavioral data on the users
and formulate solutions. The research team’s findings might surprise you. The
bad behavior did not come from the usual small percentage of trolls, but rather,
the vast majority came from regular players just have a bad day that led to an
outburst of anger.
Odd that the online gambling market revenue could actually go up in a country
where it is illegal. The $4 billion that we are talking about is just
from the legal online gambling sector over the next four years. So, how does
In 2006, the US government passed the Unlawful Internet Gambling and Enforcement Act,
a law that made it illegal for financial institutions to process any payments for online
gambling. That bill put some very BIG online gambling sites out of business in US. Some
of the owners actually went to prison for money laundering because they were trying to
get around that law. Others simply gave up with the US and did their business abroad.
The main purpose of this law was to reinforce the US Wire Act of 1961 which outlawed
gambling across state borders.
However, in 2012, the US Department of Justice flipflopped on the Wire Act saying that
the Wire Act only pertained to sports gambling. This led many legal experts to conclude
that online casino-type gambling would be legal in any particular state if the wagering
was limited to being within that state’s borders. Since then, three states have passed
laws allowing online casino gambling if restricted to gamblers that are actually in
that state: New Jersey, Delaware, and Nevada.
So, the predictions of increased online gambling revenue are based on the popularity
of online gambling in those states plus the expectation that more states will follow.
Beating PCs? Wow! What does MicroSoft think of that?
Yes, smartphones are beating PCs, Play Stations, Nintendos, and tablets when it
comes to gaming online. And it is easy to see why. Waiting in line at the bank;
play a game. Waiting in the doctor’s office? Play a game. Riding a bus? Play
a game! Waiting anywhere and you can easily play a game on your smartphone.
Smartphones win the race at a whopping 70%! Computers followed at 60%. Next
was tablets at 34%, and consoles at 26%.
This data comes from a survey that Facebook had done by research company TNS. TNS
surveyed players ages 18+ spanning twelve countries.
And get this: 47% of all smartphone online game players are women! Woot! Why is
that good news? Basically because women are more civil and humane online, plus
they have more spending power.
This same survey also analyzed the playing habits of the spending players, those
that pay something at least once per month and found that those spending-players
were almost three times more likely to stay in the game for a sense of community.
Those same spending-players were also three times more likely to stop playing if
other members of their community stopped. That makes sense.
Maybe you never hears of Lego Universe. Lego Universe was a massively multiplayer online
game available a few years back. It was canceled due to lack of revenue. The odd part of
it’s story is that a few players were building characters that resembled a penis.
In Lego Universe, the building blocks are NOT the same lego blocks that I bought for my
grandson last year; those rectangular plactic blocks that sort of snap together. In the
Lego Universe online game, the playing characters are called minifigs, (mini figures),
and they are highly customizable.
Imagine how the predators and pedophiles would flock to an online game that allowed them
to build avatars that look like a penis or other private body parts! They would easily
use that ability to groom and lure children into pornographic selfies and even offline
meetings for “fun”. It is truly disgusting that we have these sick people among us!
In a series of tweets, that have been since re-tweeted many times, one of the past developers
of Lego Universe expressed her frustration with the difficulty in detecting obscene minfigures.
“We were asked to make dong detection software for Lego Universe. We found it to be utterly impossible at any scale. Players would hide the dongs where the filtering couldn’t see, make them only visible from one angle, or make multi-part penis sculptures. The moderation costs of Lego Universe were a big issue in general. They wanted a creative building MMO with a promise of zero penises seen.”
The Netherlands, where a study two years ago showed that 34% of gamers play while on the
toilet, (ahem), has legalized gambing in their country at least in the lower house of the
Dutch parliament and the senate is expected to agree.
The law will impose three basic taxes:
29% tax on both online and land-based gambling revenue
1.5% to fund the activities of the Kansspelautoriteit (KSA) regulatory body
0.5% to fund problem gambling programs
So, 31% of the profit that the land-based and online gambing site take in will go to the
Dutch government. I suppose that is fair, at least they have a flat rate, many individuals
have to pay a higher tax rate if they earn more than others.
A previous version of this bill gave the KSA the right to IP-block unauthorized gambling sites,
however, that clause was removed due to the possibility of causing more harm to the internet
than good. Actually, a much better solution would be to just contact the domain’s registrar
and have the domain name locked.
The bill also includes some advertising restrictions such as, limits on ads with non-pay TV
and advertising in-play wagers during sports broadcasts.
If you think it is just young girls that are lured by pedophiles in online games,
you had better think again. Although most pedophiles are seeking young girls, so
the girls certainly need double protection and education on these matters, there
are plenty of pedophiles that want young boys also, so, do not protect the young
girls and think that the young boys are already safe.
Recently there was a case in Springfield, Massachusetts, where a man that was located
in Illinois was trying to lure two young boys into pornography. U.S. Attorney for Massachusetts
Carmen Ortiz reported that the Illinois man, 31 year old, Zack Sawyer, was indicted on
two counts of attempted sexual exploitation of young boys.
Prosecutors allege that Sawyer used Minecraft and some video games on Xbox to communicate
with at least eight boys aged ten to thirteen in Massachusetts, Illinois and Virginia.
(Note: Those are just examples of some games used by sexual predators, but in reality
ANY online game can be used, as well as any online chat system). Reportedly, Sawyer sent
nude photos of himself to the boys and requested that they send nude photos of themselves
If a boy refused, Sawyer threatened to rape and kill them and their family.
S. Korea has long been the dominant country for producing online games for PCs
and laptops, most notably the Massively Multiplayer Online (MMO) games. S. Korea
accounts for 20% of the global PC online games market. However, in the recent few
years, gamers have been moving to playing online games on their mobile devices,
cell phones and tablets. In the mobile arena, China was quick to take the lead
and S. Korea has not yet produced a mobile game that is a hit.
S. Korea is the world’s second-largest online games market after China, but that
could change soon if S. Korea does not get busy in the mobile market. Much of
S. Korea’s success has come from pioneering the freemium, (free-to-play), business
model, which is being heavily utilized in the mobile market now by others.
“Korean developers have diverted too much resources
to mobile games to spare investment in the development
of [new trendy online games].”
~ Chenyu Cui, games analyst at IHS Markit.
As S. Korea has shifted it’s development focus from PC online games to the mobile
online games, they have lost some of their grip on that PC market. So, that is the
problem, they have shifted their resources instead of adding new resources.