Women Dominate Online Gaming!

That is it!  I am outta here!!  That is what many men are syaing now. They
just do not want to play war games with girls.  Can yah blame them?  Even
the American military had a hard time allowing women in combat situations,
and still that is very limited.




So, why are women allowed in online combat games?  Because they have money
to pay!  LOL.It may be hard to believe but the average online casual gamer is a 42 year
old woman.  The disire to kill in online war games seems instinctively male
to many people and it makes some wonder why women would want to play such
a violent, bloody game.



The PopCap study showed that:

  • 55 percent of all social gamers in the U.S. are women.
  • 60 percent of all social gamers in the  UK are women.
  • The average age in the U.S. is 48.
  • The average age in the UK is 38.
  • 46 percent of American social gamers are 50 or older,
  • 23 percent in the UK are 50 or older.
  • Only 6 percent of all social gamers are age 21 or younger.



Go Figure!


Real Online Gambling on Facebook?

Well, it is true. As of this past August, Gamesys launched their app
on Facebook called Bingo Friendzy which allows players 18+ to play

games for real cash prizes.



Hey!  Wait a minute!  I thought online gambling was illegal in US?  yes,
it is, that is why only Facebook users in the United Kingdom can even
see the application.

So, if I get a proxy in UK, I can gamble on Facebook?  Well, more or less,
but you will need to make payments and receive payments at a UK address.

And if you fake that, you could wind up in a big mess just to play bingo.


Another Facebook game producer, Zynga, said it also planned to introduce
real-money gambling versions of its games next year.


A facebook spokesperson said these are not joint ventures, the games are
developed entirely by the other party.


Reports are that Facebook usually takes about 30% share of transactions,
so this is BIG money. Facebook has agreed to help eliminate the under
18 crowd.

No More Gold Farming In China?

There is a huge online, underground, global industry in the Massively
Multiplayer Online Game arena called ‘gold farming’.  This is where
players earn virtual gold, (or some sort of credits), for accomplishing
small tasks. This virtual gold is meant to be redeemed for more in-game
assets such as weapons, armor, ammunition, etc. etc.  However, instead
of redeeming their in-game gold, they sell it to other players that do
not want to spend their time earning their gold.






Two years ago, the Chinese government banned this practice of “gold
farming’.  However, according to some reports, the gold farming industry
has gotten bigger ten-fold.



How could the Chinese government enforce their new ban?  In our opinion,
the whole announcement of a law banning gold farming was just ‘a show’,
so that the government would look as though it actually cares.

The truth is about 85% of gold farmers worldwide are based in China earning
upto one billion dollars a year.  The governemnet gets none of that, but
it feeds their people so they leave it alone.



This is similar to laws against prostitution.  In many poorer countries,
the laws against prostitution are not enforced simply because law enforcement
knows that the people need that income in order to eat!

87% of Americans Play Casual Online Games!

Casual online games are those such as Farmville on Facebook.  They are easy going
and you can watch TV while you are playing. These online games are NOT stressful.
On the other hand, you have the hard core, violent, Massively Multiplayer Online
Games, (MMOG), such as World of Warcraft, Call of Duty, and others, that require
all of one’s attention and usually require the players to stay in the game until
a certain ‘mission’ is accomplished.  Very stressful.


So, of the 125 million Americans that are playing games online, 87% of them are
playing the casual games rather than the MMOG games. However, the 87% of casual
players do not account for most of the hours online or most of the money spent.
In fact, the casual gamers account for only 39% of the 215 million hours spent
on gaming every day and only 29% of all the money spent on gaming.


Facebook dominates the casual game market compared to other individual games sites,
with almost 50% of all the casual gamers playing games on Facebook.