This online game is called Playboy Manager and Jolt Online Gaming says the game
features exclusive content from the adult entertainment giant. Thier target
audience is males 16 to 32. In a statement from the company: “They like video
games and they like women so we are combining the two…”.
What? No monsters or enemies to blast? Right. The object of Playboy Manager
is that you will be an expert talent scout and your goal is to get new bunnies
into the Playboy Mansion.
I’d say they have a winner on their hands. I wonder just how interactive
the bunnies will be? LOL
The Playboy Manager game will be free to play, but, of course, there will upgrades
available for a price. Playboy Manager is expected to be released in a few months
and Jolt expects hundreds of thousands of men to sign up.
I have heard that there is a teaser for the game on youtube.
A few months ago a new survey of 600 teens aged 13 to 17 were asked
about the online activites. Some things they discovered:
Average time online is two hours per day.
80% of that time is spent using a social network.
20% of these teens that have a Facebook account are no longer using it.
Reasons for no longer using Facebook include:
45% have lost interest.
16% because their parents are on Facebook.
14% too many adults/older people.
13% are concerned about the privacy of their personal information.
So, is Facebook dead? Not quite yet. 78% of the teens surveyed have created
a Facebok profile and 69% still use it.
But their interests may be shifting:
64% of the teens claim to have a YouTube profile and continue to use the site.
MySpace comes in a distant third (41%)
and Twitter takes the fourth spot (20%).
However, many of the teens that are sticking with Facebook do so for the games,
not the social aspect. Over 33% say they spend more than 50% of their time on
Facebook absorbed in games.
It looks like the social aspect of the web is being quickly replaced by
the gaming aspect. Of course, gaming also includes social interaction.
Dungeons and Dragons beta went live back in 2006 for free and was
quite popular. When the full version went live it was priced at
$50 for the download and another $15/month subscription. And the
makers thought they would be rich soon. However, almost no one
bought it! Yipes! What’d we do wrong?
Three years later, 2009, they figured it out. Do as the drug dealers do,
give it to them for free and get them ‘hooked’ first, then talk
money. Why it took them three years to get that is beyond me. There
are plenty of example on the web of using freebies to get new sales.
Now, you can download and play the game for free and the download
server is busier than a one-armed paper hanger.
Once you start playing for free, you can buy in-game assets, tools,
weapons, etc. etc. with real money or with points that you’ve earned.
You can also subscribe for $15/mo and that gets you many more features.