It’s very possible, and being done by hundreds of thousands of players,
to earn $100 to $200 per month with some of the MMO online games.
The total global earnings is estimated to be about $500 million.
How is this done?
It’s called ‘gold farming’, but earning money in online MMO games is
not limited to gold farming. With the gold farming scheme, a player
kills monsters, completes missions, etc. etc, all to earn gold for
his character. He then sells that virtual gold to other players for
real cash. For the other players, this is a great shortcut because
they can buy new weapons and more power for their own character.
There are even websites set up specifically as a market place for
trading goods and gold. Some of these websites actually hire players
to win the gold, then the website re-sells it at a higher price.
At this time, most of the gold farmers are in quite poor countries
like Vietnam and China, but that’s only because they were the first
to find this opportunity.
Recently, criminal gangs have gotten into gold farming with robots
that do menial tasks with the character to earn the gold, but they
run many hours per day.
Most hospitals in China will soon be opening new sections to treat
the so-called ‘internet addiction’ due to some surveys that claim
up to 4 million teens play game smore than six hours a day.
Chine might be first country officially label excessive internet time as an
addiction in the world. What is alarming is that some are reporting that
Chinese doctors are using electric shock therapy to treat these kids.
EST in the US and other western countries is used ONLY for the most
serious cases of depression.
The Chinese already have their own official definition of internet addiction,
at least six hours online a day, and they have outlined the symtoms to be
stress, yearning to get back online, irritation, and difficulty sleepiing.
All this came about by psychologists that studied 1,300 internet users that
were known to be problematic. Over ten percent of those under the age of
eighteen are said to be addicted to online gaming.
Also, a new survey came out that reports forty-two percent of Chinese youth
feel addicted. This compares with just eighteen percent in the US.
Encouraged by TV airing professional poker tournaments and the
dream of winning bigs bucks and fame with online poker sites,
many college kids are getting suckered-in.
In fact, about two years ago, a college kid from University Of Minnesota
took home over $40,000 in winnings from the second annual College Poker
Championship. Of course that motivated a lot of more college students
to get involved.
Also, that same year, a student at Lehigh University, (son of a minister
and class president), actually robbed a bank to pay off his $5,000
gambling debt. How did he think he would get away with that?
A Risk Survey of Youth showed that half of the male students and a quarter of
the female students had bet on a card game at least once a month. Five percent
of them said they were in debt because of that.
This problem is likely to go away soon. Do a search on Google.com for ‘college poker’
and hundreds of tantalizing sites DESIGNED to attract college students, especially
males, will be in the results.
That’s a twist, huh? No, it’s not card counting or putting
a magnet under the roulette table. Those are old school and
it’s much more evil and underhanded that that.
Basically, the scheme goes like this:
“If I win I will cash out, if I lose, I will charge-back”.
See, the banks sponsoring the credit cards believe whatever
you tell them on the phone, such as:
- I do not recognize this charge
- I was double billed
- Did not receive service or merchandise.
- Service was not as described.
- I cancelled a subscription.
The bank’s credit card support telephone operator will not
even know that the charge was at a gambling site, since the
gambling site sorta hide that type of information for the
And the gambling sites can’t do much about it, since they are
hiding from the banks and from the law. All they can do is
ban that particular user.